Two Septillion Stars in the Sky, Not nearly so many in Flowrate
Flowrate » Devlog
Hello!
I will admit it has been a long time since I have posted something so sorry... But with no marketing comes lots of progress!
Little sneak peak of a lot of planets down there... plus if you look in the project tab we have some new assets!

I am currently trying to figure out how to maximize the fun in this game. Currently I am testing out organizing planets into systems, changing how the space and surface parts of the game relate to each other, and possibly polish.
Also I have been pondering on why some of my favorite games are fun. I'll probably write another post on my more in-depth analysis...
seeya,
Arekcuta
Get Flowrate
Flowrate
Status | In development |
Author | Arekcuta |
Genre | Survival |
Tags | 2D, physic, Procedural Generation, Space, Unity |
Languages | English |
More posts
- Flowrate is Coming to Steam!72 days ago
- Designing Smart Decisions: What Makes Flowrate Feel StrategicApr 20, 2025
- The Flowrate Visual Update(s) – Color, Contrast, and Cosmic ClarityApr 17, 2025
- Permanent Megastructures: Making Every Run MatterApr 16, 2025
- Megastructures, Roguelite Focus, and Visual PassApr 10, 2025
- How Fuel Usage Works in Flowrate (And Why It's Dangerous)Apr 09, 2025
- You Don’t Know What’s on a Planet Until You Get CloseApr 06, 2025
- Making Risk Feel Real in FlowrateApr 04, 2025
- Updating the Surface - Building Better Worlds in FlowrateApr 02, 2025
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