How Fuel Usage Works in Flowrate (And Why It's Dangerous)
In Flowrate, fuel is your life. You start with 500 tons, and you’ll need every bit of it to survive. The challenge? Traveling between planets eats fuel fast — and only landing lets you get more.
Here’s the current burn system:
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10 t/s passive drain in space
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+360 t/s while accelerating in space
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+7 t/s for vertical movement on a planet
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+5 t/s for horizontal movement on a planet
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+15 t/s if you had a hard landing in the last 20 seconds
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+5 t/s every real-time minute — the longer you play, the faster you burn
Fuel is measured in tons per second. If you’re not careful, you’ll run dry long before you find another safe landing.
Landing = Life
The only way to gain more fuel is by landing on planets and collecting it.
Some planets barely have any. Others might be rich — but dangerous to reach.
This forces every decision to matter:
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Is that planet worth the landing cost?
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Can I even survive the descent?
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Should I explore, or escape while I still can?
Upcoming Features
I’m planning to add systems that push skillful movement:
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Hard planetary entry = extra burn — come in smooth or lose tons
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Asteroid fields = obstacles that force clever navigation
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Gas clouds = zones of reduced burn, rewarding smart routing through space
I want flying to feel like a dangerous dance — and fuel to be the music. Panic will kill you. Precision will keep you alive.
What Do You Think?
Would you survive with 500 tons?
Would you risk a detour through an asteroid field to hit a gas cloud and save fuel?
Let me know — and thanks for reading.
Get Flowrate
Flowrate
Status | In development |
Author | Arekcuta |
Genre | Survival |
Tags | 2D, physic, Procedural Generation, Space, Unity |
Languages | English |
More posts
- The Flowrate Visual Update(s) – Color, Contrast, and Cosmic Clarity15 hours ago
- Permanent Megastructures: Making Every Run Matter1 day ago
- Megastructures, Roguelite Focus, and Visual Pass7 days ago
- You Don’t Know What’s on a Planet Until You Get Close11 days ago
- Making Risk Feel Real in Flowrate13 days ago
- Updating the Surface - Building Better Worlds in Flowrate15 days ago
- Have You Played Flowrate Yet?29 days ago
- A Glimpse of the Future30 days ago
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