You Don’t Know What’s on a Planet Until You Get Close


In Flowrate, every planet might save you — or waste your last bit of fuel.

But you’ll never know until you're almost committed.

Here's How It Works:

  • From far away, you only see where planets are

  • As you get close, you can see how many fuel sites are on the surface

  • But you still can’t see:

    • How much fuel they actually contain

    • Whether that fuel will be worth the cost of landing and escape

You’ll get visual hints — just enough to tempt or scare you — but not enough to remove the risk.

Why This Matters

In Flowrate, every movement burns fuel. You don’t have time to visit every planet.

So when you see a planet with 3 fuel sites, do you:

  • Burn tons of fuel to land and hope it’s enough?

  • Fly past and risk running dry later?

  • Gamble on a closer planet with just one site?

These choices are what make Flowrate fun. There’s no perfect path — just your best guess, under pressure.

What’s Next

I’m working on ways to add even more depth without making it overwhelming:

  • Probes to get rough fuel estimates before landing

  • Planet traits (like “Dusty” or “Dense Atmosphere”) that hint at conditions

  • A light roguelite loop so every run feels meaningful, even when you die

Would you play safe, or risk everything for one more landing?

Get Flowrate

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