The Flowrate Visual Update(s) – Color, Contrast, and Cosmic Clarity
Flowrate’s planets were never meant to look realistic. They’re meant to feel alive.
This month, we’ve done a visual pass across nearly every aspect of the galaxy—from atmosphere gradients to landing site markers—to make everything more readable, colorful, and reactive without breaking the minimalist style.
Before and after: less noise, more depth
Previously, some planets had muddy shading or unclear fuel markers. Now, we’ve updated:
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Cloud layering for more dynamic atmospheres
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Landing site highlights that pop better against the terrain
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Atmosphere tinting that reflects each planet’s oxygen and pressure stats
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Starscapes that are easier to differentiate when traveling
It’s still procedural. It’s still lightweight. But now it looks intentionally beautiful.
What we’re testing next
Some experimental features are in the works:
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Aurora effects on high-atmosphere planets
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Surface shimmer based on temperature
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Burn marks at frequent landing spots
None of these are final, but they’re part of a bigger goal: make each planet more distinct, even if the mechanics stay clean.
Flowrate won’t ever be a high-fidelity game. That’s not the point.
But a stark, vibrant galaxy with tiny flickers of detail? That’s the aesthetic we’re aiming for.
Get Flowrate
Flowrate
Status | In development |
Author | Arekcuta |
Genre | Survival |
Tags | 2D, physic, Procedural Generation, Space, Unity |
Languages | English |
More posts
- Permanent Megastructures: Making Every Run Matter2 days ago
- Megastructures, Roguelite Focus, and Visual Pass8 days ago
- How Fuel Usage Works in Flowrate (And Why It's Dangerous)10 days ago
- You Don’t Know What’s on a Planet Until You Get Close12 days ago
- Making Risk Feel Real in Flowrate14 days ago
- Updating the Surface - Building Better Worlds in Flowrate16 days ago
- Have You Played Flowrate Yet?30 days ago
- A Glimpse of the Future31 days ago
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