A Glimpse of the Future
Flowrate Β» Devlog
While I can't predict everything about the future, I do know what's coming next for Flowrate. Development is moving forward, and I have a roadmap planned to bring the game to its full potential.
Upcoming Updates & Plans
πΉ Version B3 β Coming This Week
- Menu System β A more refined and intuitive interface.
- Save System β Basic persistence for key settings and data.
- Gameplay Refinements β Tweaks and improvements to enhance the core mechanics.
πΉ Version B4 β Mid to Late April
- Procedural Generation Redesign β Making planets and space look better while keeping gameplay smooth.
- Code Cleanup & Optimization β Streamlining code for better performance and easier future updates.
πΉ Version 1.0 β Full Release (Mid-July)
- Roguelite Progression System β Introducing upgrades that help extend survival, making each run more rewarding.
- Final Polish & Balance β Refining mechanics to make the game feel complete.
πΉ Version 1.1 β August-September
- More Upgrades β Expanding the roguelite system with additional ways to improve over time.
- Achievement System β Tracking progress and rewarding key milestones.
- Possible Probe System β A way to scan planets before landing.
πΉ Version 1.2 β Speculative (October-November)
- Persistent Elements Between Runs β Some mechanics that carry over between playthroughs.
- This is still in the idea phase, so things may change!
This roadmap lays out the direction Flowrate is headed, but things may evolve along the way. If you're interested in the gameβs development, stay tuned for Version B3 dropping soon!
Get Flowrate
Flowrate
Status | In development |
Author | Arekcuta |
Genre | Survival |
Tags | 2D, physic, Procedural Generation, Space, Unity |
Languages | English |
More posts
- Flowrate is Coming to Steam!3 days ago
- Designing Smart Decisions: What Makes Flowrate Feel Strategic32 days ago
- The Flowrate Visual Update(s) β Color, Contrast, and Cosmic Clarity35 days ago
- Permanent Megastructures: Making Every Run Matter36 days ago
- Megastructures, Roguelite Focus, and Visual Pass42 days ago
- How Fuel Usage Works in Flowrate (And Why It's Dangerous)44 days ago
- You Donβt Know Whatβs on a Planet Until You Get Close46 days ago
- Making Risk Feel Real in Flowrate48 days ago
- Updating the Surface - Building Better Worlds in Flowrate50 days ago
- Have You Played Flowrate Yet?64 days ago
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